import 'package:flame/collisions.dart';
import 'package:flame/components.dart';
import 'package:flame/geometry.dart';
import 'package:flutter/material.dart';

num BOTTOM = 200;
Paint rayPaint = Paint()..color = Colors.white;
final Ray2 myray =
    Ray2(origin: Vector2.zero(), direction: Vector2(1, 1).normalized());
final List<RaycastResult<ShapeHitbox>> results = [];
